.. _CGameEffectPortrait Class: ========================== CGameEffectPortrait Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectPortrait_Methods: Methods --------------- +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectPortrait\:\:OnRemove` | | +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectPortraitOnRemove: CGameEffectPortrait\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectPortrait::OnRemove(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**